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When inclose try to get the RessenKyaku (grab and kick move) off, it seems to More cause I bet you can do some bizzare things with it. It fell right through me onto the floor! I’ll have to practice with this move It can also avoid mostįireballs, the other day Cheng threw one of his arcing fireballs on my head and Motion not Hundred Hands ), once it is out though it can stop many attack,Įspecially dash attacks like Duck King’s Blanka Ball. (cause it takes soo long to come out, they should have made this a Flash Kick The Gekihou (vertical spirit attack) is usefull with really early anticipation Inclose (this technique is so usefull I often take an extra hit just to get the When you get this down you can really put the pressure on Tag the Super onto blocked attacks, it does huge chip damage and pushes the Working at this close range rally pays off when you cand do Tung’s Super. *Mddlekick “I like to do:max range low dXX->A senshippo…this seem very safe” This can also be cancelled into the Shou-Ha to form a good push out combo if they block. Many fireballs (including Jubei’s Cooki), this is especially usefull as most characters fireball throwing frames step forward slightly so you whack their feet out from under them for free. The crouching Roundhouse has excellent range than it seems and can go under (this technique is especially usefull against Cheng). Opponents on it who jump in at certain ranges and if you trade hits with otherįireballs you always come off better because it does almost double the damage It willīlast most normals, does excellent chip damage, makes an excellent meaty attackĪs the hit box hangs around for ages after you have thrown it, you can land Put infront of yuorself on command, kind of like a huge Yoga Flame. Try to think of the Shou-Ha fireball as just a giant invunerable hit box you can Opponent at the end of its motion, this will bounce you out to safety and score The key is to use it at a range where it only just clips the The Sen-Shippo lunge punch is like Cammy’s cannon Drill in ST, it has a long This type of playsince he has a command body torpedo move to gain ground.
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Standing Fierce is awsome, its fast, has huge range(for such a small character)Īnd hit midrange! You can manouver just outsde sweep range and punish/snuffĪ huge amount of what the opponent may throw out. The way I play him is at a medium close range, just outside most normals, he’s strong there. Thanks to Josh, Middlekick, Chazmaru, Bonuskun and anyone elso who contributed. Here I’m reposting the main parts of the origonal FFS thread, lost during the bigĠ3 crash.